Meta or MEGA literacy!

Metaliteracy has been featured recently in two new publications.  A new UNESCO document entitled Media and Information Literacy for Knowledge Societies (2013) provides a brief definition of metaliteracy and makes it central to the conclusion.  According to this new publication:

As an umbrella term, it covers many of the other literacies. It also seems to overlap with new literacies such as multiliteracies and global literacy. It is a metaliteracy. It is transversal in its nature and can be seen as an iceberg concept which is much bigger than what it is seen at first sight. Information literacy can be easily called a megaliteracy which is composed of many other skills and literacies (p. 85).

As a comprehensive and unifying metaliteracy, the idea of a megaliteracy is not needed, since the the meta already encompasses this idea.  But this is an intriguing way to look at it and certainly addresses the interconnected nature of emerging literacies.  Great to see metaliteracy brought into the conversation.

We also note another new publication from Betty Hurley-Dasgupta, Carol Yeager, and Catherine Bliss from SUNY Empire State College about the first MOOC they offered in the SUNY System entitled Creativity and Multicultural Communication.  The authors make several references to metaliteracy in their article cMOOC and Global Learning: An Authentic Alternative in The Journal of Asynchronous Learning Networks (JALN).  According to the authors,

Clearly, we need to scaffold the development of metaliteracy skills for learning through cMOOCs. Some scaffolding could be accomplished by incorporating more self-assessment into the MOOC. For future MOOCs, we plan to incorporate shared rubrics to help participants assess their own metaliteracy skills, (Yeager, et.al, 2013, p. 144).

This is an important point that demonstrates the potential impact of a metaliteracy perspective on the cMOOC learning experience, and how learners could gain new insights and knowledge in these open and collaborative spaces.  We definitely need metaliteracy rubrics for MOOCs to enhance the experience for independent and collaborative learners.

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New Citation for Metaliteracy

Since it was first published in 2011, Reframing Information Literacy as a Metaliteracy has been cited in over 26 different publications.  We just noticed that the article was cited in a new article entitled “Littérature scientifique et formation à l’information, la situation des bioingénieurs à Gembloux Agro-Bio Tech (ULg) (synthèse bibliographique)” in the journal Biotechnol. Agron. Soc. Environ. 2013 17(1), 118-130 (Authors: Bernard Pochet, Philippe Lepoivre, and Paul Thirion).  According to the abstract for this essay (in English: “Scholarly publication and education in Information Literacy within the bioengineering curriculum, the Gembloux Agro-Bio Tech (ULg) case. A review.”) :

This article is based on a doctoral study on the role of scientific literature in the teaching of bioengineering at Gembloux. It is essentially a summary incorporating recent advances in Information Literacy. Data analysis indicates that the bioengineers working at Gembloux publish at least as much as research as other scientists in Belgium. These bioengineers choose to publish articles in journals with a high impact factor, preferring to read articles rather than books and using all the electronic resources available to them. Their fields of research, and reading, go beyond the bounds of agronomy in the strictest sense (Bernard Pochet, Philippe Lepoivre, and Paul Thirion).

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The Latest Metaliteracy Scoop!

Thanks to a recommendation from Sue Thomas we are exploring the social media site Scoop.it.  We now have a curated space on the topic of Metaliteracy.  This is a visually interesting and dynamic site that allows us to scoop postings related to metaliteracy, transliteracy, open learning, OERs, and MOOCs.  Feel free to follow the scoop.it page on metaliteracy and offer suggestions.

Join Us for the 3Ts conference at SUNY Empire State!

Registration for this year’s Transliteracy, Teaching and Technology Conference is still open! The event will be hosted by the SUNY Empire State College’s Center for Distance Learning on March 15.

Sponsored by the college, the SUNY Librarians Association , and the SUNYLA Working Group on Information Literacy (WGIL) the goals of the 3Ts conferences are to prepare participants with new ways to engage their students, enrich their classes and broaden their perspective about 21st century teaching and learning.  This is an interactive conference that examines emerging literacy frameworks to address today’s Web 2.0 and social media environments.

This year’s conference will continue to explore the intersection of technology and transliteracy, but the scope of this year’s event is expanded to include K-12 educators to create a dialogue with faculty, librarians and instructional designers about 21st-century literacies.

Sue Thomas, an international scholar and author and research professor of New Media in the Institute of Creative Technologies, Faculty of Art, Design & Humanities at De Montfort University, Leicester, United Kingdom, is this year’s keynote speaker.

Thomas will lead conversations about the theory and practice of emerging literacies, innovative technologies throughout a learner’s educational experience and the growing number of literacies all students need to succeed in today’s complex, information-rich academic and professional worlds.

To register and for more conference information visit http://threetees.weebly.com

Presentations will be led by scholars and practitioners from Auburn University, SUNY Geneseo, the University of Manitoba, Buffalo State College, The University at Albany, California State University, St. Jerome’s University, and Empire State College.

Sessions will include:

§ creating virtual pathways for civic discussion

§ Using cloud conferencing to create opportunities for collaborative writing

§ discussing the SUNY Statewide Teacher and School Leader Education Network

§ understanding the role of transliteracy in the classroom.

Teaching digital fluency through immersive technologies