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Do you see yourself as an active participant when using social media applications? Do you access content created by others and contribute your own content? Do you have an online voice when participating?
Have you verified the accuracy of user-generated content before sharing or distributing to wider audiences?
Do you see yourself as an active participant in community organizations and/or through a network of friends, colleagues, and/or acquaintances? Do you have a voice in these community-based settings?
Are there online social environments in which you tend to be a “lurker,” reading comments and observing, but not contributing your own comments? Why do you think this is?
Have you reflected on how you participate in different kinds of communities, and those that are in person or online? Have you noticed differences in how people participate in face-to-face environments and online?
Has your voice ever been dismissed or disrespected? How did you respond? Have you ever observed other participants give or receive negative feedback, criticism, or even inflammatory comments? Did you choose to respond?
Have you considered how to respond in negative situations in a way that does not exacerbate the problem, while still acknowledging that it has happened? Would changing your goal from simply reacting in the moment to looking for ways to continue the conversation change how you react?
Do you feel empowered when participating online? Why or why not? Have you ever felt or observed that something you said or did within a community, either actual or virtual, made a difference for other people or contributed something of value?
Have you ever reflected on the design of virtual games and the way that learning strategies may be embedded in a game that takes participants from simple to complex levels and achievements? How does gaming design strategy impact your learning? How is gaming different as the number of participants increases?